The Divine Spiritseers believe the universe is divided into three realms: Physical, Spiritual, and Null. The Physical Realm is where the living reside. The Spiritual Realm is where spirits reside. Null is a realm exclusively for fallen spirits.
Neutral space can best be described as a field of space that contains the entrances to the three Spiritual Realm territories. Because of its massive size, reaper angels and Deathguide help guide spirits to where they are supposed to be. It is very easy to get lost in the seemly endless space, which makes entering without a guide a very unwise decision.
Neutral space can best be described as a field of space that contains the entrances to the three Spiritual Realm territories. Because of its massive size, reaper angels and Deathguide help guide spirits to where they are supposed to be. It is very easy to get lost in the seemly endless space, which makes entering without a guide a very unwise decision.
The Land of Eternal Rest, sometimes shortened as Eternal Rest, is a place of peace and tranquility and is one of the three territories of the Spiritual Realm. Those spirits that have done good reside here; The Divine knows the will of each spirit and can see those that only do good in hopes of residing here, there will be none in Eternal Rest that do good only to evade Damnation. The guardian known as Salvation protects this land under the guidance of The Divine.
This land is always warm with an atmosphere of comfort and relaxation thick in the air. The grasses are plush and the homes are a sanctuary tailored to the individuals that will be staying there. In the heart of the land stands the Tower of Sanctum; it is home to The Divine, Salvation, ArchSeraphim angels, Seraphim angels, reapers, and Deathguide. Skies bear the beauty of a clear day, few clouds present and a shimmering sun warming the residents. The rivers run the clearest blue, the water free from any impurities. Some residents have a lingering sadness that even Eternal Rest's tranquility cannot cure; many long for their loved ones to be with them and feel very alone.
The Land of Eternal Unrest, shortened to Eternal Unrest, is the land where the truly evil lurk. This place is everything that Eternal Rest is not. Eternal Unrest is an arid land with not a single blade of grass in sight, sharp rocks littering the ground. The rare rivers are tainted and deep dark green, slime coating any that dare to submerge themselves. This part of the Spiritual Realm is coated with a dark sky vacant of a moon or stars. The only source of light is dull flames that burn on some of the larger stones. Those that live here are fierce and conniving, violent and schemers. None trust one another here, making it a tense and dangerous place to stay.
The dictator of this tormenting landscape, Damnation, will present himself to the spirits when selecting one to torture for the entertainment of him and his wife. On occasion, he will make the torture a public spectacle for all of his subjects to bare witness to. Even the demons that serve Damnation are not immune to his cruelty. The rarest sight is Damnation's wife presenting herself to the spirits, setting her predatory sights on any that send her a lustful gaze. Those that dare look at her with such desire are subject to her torment.
The dictator of this tormenting landscape, Damnation, will present himself to the spirits when selecting one to torture for the entertainment of him and his wife. On occasion, he will make the torture a public spectacle for all of his subjects to bare witness to. Even the demons that serve Damnation are not immune to his cruelty. The rarest sight is Damnation's wife presenting herself to the spirits, setting her predatory sights on any that send her a lustful gaze. Those that dare look at her with such desire are subject to her torment.
The last land within Realmcrosser's reach is the Badlands, a place for those not pure enough for Eternal rest nor evil enough for Eternal Unrest. Grass and trees previously ravaged by flames stand in this section of the Spiritual Realm, some embers still burning. Many of the remaining trees are plagued by softly glowing fungus. What remains of devastated mountain ranges and caves have been turned into shelters by some that call this place home. The sky is painted the colors of dusk with few stars illuminating the canvas. This land is dim, but the few stars in the sky and the embers provide enough light for spirits here to see their way. The waters are not entirely pure, but not entirely tainted, waters are a light and dull green color with little slime. This region is not ruled by any higher power; Damnation does not think it is worth his time, and The Divine allows the region to remain for those that are not entirely good nor evil. Those from other parts of the Spiritual Realm that come to visit must exercise extreme caution, as they will be forced to stay if they cannot find their way home.
Most that reside in this land wander alone, only occasionally encountering others. Some live in groups to protect their land. Most groups are incredibly suspicious of newcomers, some requiring an initiation task to be completed before being welcomed into the ranks. Battles to expand land are uncommon, most satisfied with having just enough land to be comfortable. Dispositions here vary much more than both Eternal Rest and Eternal Unrest, some are passive and avoid conflict while others are aggressive and seek to assert their dominance. Some spirits here are honest individuals, while others are deceivers. The dichotomy of personalities makes trust a scarce gift.
Most that reside in this land wander alone, only occasionally encountering others. Some live in groups to protect their land. Most groups are incredibly suspicious of newcomers, some requiring an initiation task to be completed before being welcomed into the ranks. Battles to expand land are uncommon, most satisfied with having just enough land to be comfortable. Dispositions here vary much more than both Eternal Rest and Eternal Unrest, some are passive and avoid conflict while others are aggressive and seek to assert their dominance. Some spirits here are honest individuals, while others are deceivers. The dichotomy of personalities makes trust a scarce gift.
There is a place where not even Realmcrosser can enter, a place only for spirits that have been slain. It does not lie in the Spiritual Realm, and is a plane of existence of its own. It is known as Null. Null is an empty territory where none here can encounter one another. A realm of nothingness and silence. The chances are slim to none, but there are times where The Divine has brought spirits back from this nothing. Remnants of those in Null can be seen in the territory where they previously resided. These remnants cannot be interacted with and seem to venture blindly, they are called “ghosts”. Nobody except The Divine knows their purpose, but some speculate ghosts exist to provide comfort for those severed from ones they love, a fragment left behind to symbolize the rest of them is out there somewhere.